
AFTER DARK GAMES FOR MAC CODE
The sound on the other hand did not age well and can be completely muted without detracting from the saver's effect in any way.Īlso, this module seems to be based on the same code as the Simpsons "blackboard" module. Maybe someone will walk by my screen and maybe they will think I know what I'm doing. I feel smarter when this screen saver kicks in. But I like seeing them fly by my screen in some Beautiful Mind like fit of math evisceration. I have no idea if these calculations are correct. Works under Windows XP & Vista in greater than 256 colors.Įinstein by Mark Malamud & Susan Hautala. It's based on an algorithm developed by Craig Reynolds and outlined in his paper "Flocks, Herds, and Schools: A Distributed Behavioral Model" in the SIGGRAPH Computer Graphics Proceedings, 1987.Ĭoncept and original Mac version by Dave Johnson. This module attempts to simulate the flocking of birds, or the schooling of fish, or other "group movement" behaviors. Oh and yeah, sure, those are "polliwogs". Not only was every running of the module slightly different, where creatures moved was controlled by the creatures themselves. This saver brought randomness to new heights. And I always wished there were behavior options like being able to change the sensitivity areas or the randomness of movement changes. Looking back, the model being used, isn't the most intelligent and many of the choices do not behave like their real life counterparts.

The idea that these object on the screen were following some sort of behavior pattern and "thinking" about where to move was fascinating to me. It felt like the module was actually doing something other than placing random images or animations on the screen. This was released back when the idea of AI on your home computer was still new.
